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Black Forest

503183458Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 53m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1176
+10
🇲🇽 Franks · Mexico
857
+24
🇩🇪 Ethiopians · Germany
1047
-17
🇩🇪 Goths · Germany
1039
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,721 11:40 15:53 37:50 ⛏ Fast Castle
xXxSk8freakxXx Ethiopians
25 1,351 12:41 16:33 ⛏ Fast Castle
Mystburn Turks
24 1,278 11:14 15:50 21:16 ◆ FC into Fast Imp
hervey431 Franks
10 534 12:45 18:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,940 12,167 9,945 1,550 45,602 56,407
16,785 15,548 6,350 750 39,433 41,366
9,595 14,634 5,140 1,075 30,444 32,820
9,485 8,550 1,020 1,730 20,785 24,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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