AoeStats
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QS Arena

503183376Analyzed
3v3 RM · 8d ago on Aug 30, 2026· 37m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Teutons · Denmark
1027
+12
🇩🇰 Japanese · Denmark
1026
+12
🇩🇰 Celts · Denmark
939
+16
981
-15
🇷🇺 Poles · Russia
947
-14
🇷🇺 Malians · Russia
897
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,735 8:07 13:17 34:15 ⛏ Fast Castle
24 893 8:41 13:28 25:22 ⛏ Fast Castle
19 703 8:37 14:18 ⛏ Fast Castle
18 692 8:42 16:40 ⛏ Fast Castle
13 506 10:37 15:15 31:56 ⛏ Fast Castle
8 291 8:14 16:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,640 7,510 11,440 2,230 37,820 42,904
19,185 10,455 3,710 1,630 34,980 37,261
13,625 6,770 4,810 1,500 26,705 28,102
11,990 5,345 3,500 950 21,785 23,759
5,525 4,200 1,515 750 11,990 16,243
4,125 3,480 1,240 810 9,655 11,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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