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QS Arena

503183370Analyzed
4v4 RM · 19h ago on Aug 30, 2026· 0m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1036
+15
🇹🇷 Persians · Türkiye
1031
+15
🇳🇱 Khmer · Netherlands
1003
+16
🇲🇿 Huns · Mozambique
989
+17
🇵🇪 Celts · Peru
1033
-17
🇧🇷 Khmer · Brazil
1017
-16
🇨🇳 Romans · China
996
-15
🇮🇩 Franks · Indonesia
981
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 25
LEONAX Persians
15 14
jlovert75 Persians
12 11
10 9
9 8
XONTASO Franks
9 8
TT Khmer
5 5
Zzzzy咩 Romans
3 3

Resources

Player Food Wood Gold Stone Spent Collected
50 0 0 0 50 50
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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