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Black Forest

503183263Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 25m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Jurchens · Chile
758
+4
🇹🇷 Celts · Türkiye
700
+5
🇹🇷 Mongols · Türkiye
694
+5
🇨🇱 Koreans · Chile
671
+6
🇦🇺 Ethiopians · Australia
570
-10
🇵🇱 Huns · Poland
429
-5
🇺🇸 Portuguese · United States
354
-4
🇨🇳 Shu · China
305
-3
Player eAPM Actions Feudal Castle Imperial Opening
24 609 11:52 17:57 ⛏ Fast Castle
Shalashaska Jurchens
14 347 13:30 20:24 ⚔ FC into Scouts
splashii Huns
13 318 12:12 20:08 ⛏ Fast Castle
MentalHP Mongols
13 317 13:55 24:34 ⚔ FC into Skirms
Brown Sugar Ethiopians
11 274 16:11 21:18 ⛏ Fast Castle
Babu Frik Portuguese
9 231 18:56 ⚔ M@A Rush
6 142
0 7

Resources

Player Food Wood Gold Stone Spent Collected
3,875 3,502 1,455 375 9,207 9,843
5,975 1,825 400 0 8,200 11,627
3,885 3,484 320 35 7,724 8,522
3,450 2,149 250 410 6,259 6,790
3,050 2,374 300 120 5,844 7,174
2,495 2,564 185 90 5,334 5,987
1,300 514 50 0 1,864 3,207
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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