AoeStats
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Four Lakes

503183231Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 51m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
914
+13
🇺🇸 Spanish · United States
863
+15
vs
🇪🇸 Mongols · Spain
839
-14
🇪🇸 Byzantines · Spain
839
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,847 11:09 23:11 40:15 ⚔ Fish Boom into Skirms
32 1,617 12:54 16:58 41:38 ⛏ Fast Castle
27 1,375 10:14 15:30 42:10 ⛏ Fast Castle
21 1,061 11:10 17:34 41:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,610 18,701 10,010 4,395 55,716 61,781
20,130 20,257 10,245 2,320 52,952 61,155
15,775 14,545 5,595 4,345 40,260 46,077
13,480 12,993 8,155 1,400 36,028 38,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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