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Four Lakes

503183231Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 51m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vikings · Argentina
914
+13
🇺🇸 Spanish · United States
863
+15
🇪🇸 Mongols · Spain
839
-14
🇪🇸 Byzantines · Spain
839
-14
Player eAPM Actions Feudal Castle Imperial Opening
E.SABER Vikings
36 1,847 11:09 23:11 40:15 ⚔ Fish Boom into Skirms
32 1,617 12:54 16:58 41:38 ⛏ Fast Castle
perrusco Mongols
27 1,375 10:14 15:30 42:10 ⛏ Fast Castle
pabloms8 Byzantines
21 1,061 11:10 17:34 41:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,360 18,751 10,060 4,395 56,566 62,631
20,130 20,257 10,245 2,320 52,952 61,155
15,925 14,545 5,595 4,345 40,410 46,227
13,780 12,993 8,355 1,400 36,528 39,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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