AoeStats
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Coastal Forest

503183096Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 29m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Celts · Sweden
954
+15
🇸🇪 Burgundians · Sweden
937
+16
🇺🇸 Saracens · United States
935
-16
🇺🇸 Franks · United States
922
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,075 12:07 22:19 ⚔ Fish Boom into Scouts
35 1,042 10:27 22:37 ⚔ M@A into Fish Boom
21 636 10:43 24:47 ⚔ Scout Rush
13 386 12:45 29:03

Resources

Player Food Wood Gold Stone Spent Collected
8,435 5,209 1,705 200 15,549 18,094
7,285 4,761 1,570 350 13,966 15,398
6,925 5,651 865 100 13,541 15,646
5,465 3,775 250 255 9,745 10,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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