AoeStats
← Eversti Sandels

Nomad

503183060Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 37m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bulgarians · Finland
1054
+17
🇹🇷 Spanish · Türkiye
1049
+17
🇵🇱 Persians · Poland
1067
-17
🇵🇱 Chinese · Poland
1067
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,516 13:43 24:44 ⚔ Fish Boom into Archers
30 1,123 13:50 19:10 ⛏ Fish Boom FC
28 1,045 14:21 18:34 ⛏ Fish Boom FC
24 913 14:31 22:11 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
11,800 7,530 4,525 2,250 26,105 27,997
7,025 7,172 3,345 850 18,392 19,135
8,130 8,107 1,210 405 17,852 19,605
6,315 4,620 2,330 1,635 14,900 16,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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