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Arabia

503182914Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 77m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
784
+15
🇨🇳 Mongols · China
657
+21
🇧🇷 Persians · Brazil
767
-18
🇧🇷 Khmer · Brazil
753
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,971 8:52 25:46 34:50
23 1,793 12:39 19:59 33:05 ⛏ Fast Castle
21 1,584 11:51 24:09 38:35 ⛏ Fast Castle
15 1,141 11:28 24:43 44:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,645 32,970 27,990 3,675 86,280 95,969
30,035 27,070 23,625 3,635 84,365 91,917
30,800 33,494 16,600 1,480 82,374 93,145
41,085 15,030 17,560 2,150 75,825 96,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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