AoeStats
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Black Forest

503182859Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 61m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
661
+15
🇺🇸 Khmer · United States
652
+16
🇦🇷 Vietnamese · Argentina
643
+16
🇧🇬 Britons · Bulgaria
679
-17
🇺🇸 Britons · United States
678
-17
🇹🇷 Britons · Türkiye
590
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,618 9:39 20:02 39:10 ⛏ Fast Castle
21 1,304 13:00 19:23 42:13 ⛏ Fast Castle
18 1,118 16:10 22:53 34:40 ⛏ Fast Castle
13 832 12:06 24:56 35:28 ⛏ Fish Boom FC
11 652 14:11 24:21 38:10 ⚔ M@A into Archers
11 658 16:41 27:13 35:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,535 26,882 31,735 2,990 86,142 94,528
24,720 20,207 16,960 4,525 66,412 74,797
21,395 25,112 14,240 3,405 64,152 68,811
27,810 18,345 6,840 850 53,845 96,988
12,485 14,144 8,185 4,420 39,234 49,812
10,050 15,290 11,295 1,555 38,190 55,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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