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503182697Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 60m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
786
+14
🇫🇷 Magyars · France
756
+16
🇹🇼 Vietnamese · Taiwan
741
+16
🇪🇸 Persians · Spain
723
+17
🇨🇴 Teutons · Colombia
762
-17
🇨🇴 Huns · Colombia
762
-17
🇩🇪 Khmer · Germany
740
-15
🇲🇽 Mongols · Mexico
735
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,664 12:46 17:38 36:32 ⛏ Fast Castle
25 1,492 12:22 22:13 36:18 ⚔ Archer Rush
21 1,296 13:56 20:14 30:50 ⛏ Fast Castle
17 1,039 12:52 19:33 33:18 ⛏ Fast Castle
16 998 10:19 23:55 38:05 ⚔ Archer Rush
14 845 10:41 18:42 39:49 ⛏ Fast Castle
13 808 11:54 20:46 33:06 ⚔ FC into Skirms
10 629 10:51 23:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,285 19,095 26,810 2,700 78,890 83,450
32,600 22,690 19,895 1,400 76,585 84,075
27,290 25,330 15,580 3,160 71,360 75,390
21,490 29,720 16,675 2,540 70,425 89,164
19,680 15,910 13,875 2,700 52,165 61,241
21,475 9,260 10,390 2,955 44,080 62,028
16,045 10,265 10,645 2,800 39,755 52,632
5,500 4,679 1,395 2,480 14,054 15,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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