AoeStats
← BusinessPenguin

Arabia

503182514Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 28m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Khmer · Venezuela
1116
+13
🇻🇪 Magyars · Venezuela
1010
+18
🇭🇺 Italians · Hungary
1057
-16
🇭🇺 Vikings · Hungary
1044
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,238 10:35 24:53
34 981 11:40 15:01 ⛏ Fast Castle
32 904 12:57 23:09 ⚔ Scout Rush
25 724 13:01 16:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,695 4,179 2,870 100 15,844 18,144
4,780 4,087 1,140 1,405 11,412 11,940
5,170 4,586 460 310 10,526 12,203
5,120 2,700 875 0 8,695 9,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.