AoeStats
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Arabia

503182366Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 49m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
880
+13
🇪🇸 Wei · Spain
854
+15
🇧🇷 Huns · Brazil
832
-14
🇧🇷 Teutons · Brazil
815
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,409 10:48 24:46 ⚔ Scouts into Archers
23 1,150 9:59 27:02 44:32 ⚔ Scout Rush
20 989 10:53 27:00 37:08 ⚔ Scout Rush
18 906 11:42 19:18 44:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,025 11,099 8,785 2,800 40,709 44,988
15,650 8,505 6,775 1,930 32,860 38,985
16,530 8,063 6,875 1,150 32,618 42,974
14,320 5,402 7,950 990 28,662 33,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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