AoeStats
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Nomad

503182247Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 47m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Georgians · Germany
1209
+16
🇩🇪 Vietnamese · Germany
1173
+18
🇩🇪 Wu · Germany
1154
+18
vs
🇨🇴 Ethiopians · Colombia
1285
-21
🇦🇷 Italians · Argentina
1236
-19
🇺🇾 Cumans · Uruguay
1104
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,881 12:47 20:35 34:19 ⛏ Fish Boom into Galleys FC
29 1,379 14:05 18:21 35:24 ⛏ Fish Boom FC
29 1,344 13:02 19:11 37:26 ⛏ Fish Boom FC
19 895 14:53 19:43 33:50 ⛏ Fish Boom FC
17 815 16:33 29:54 — ⚔ Archer Rush
16 759 14:27 41:26 — ⚔ Fish Boom into Drush into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
25,655 17,877 10,390 6,575 60,497 62,181
12,675 13,113 7,325 2,050 35,163 39,376
11,475 15,056 5,700 2,445 34,676 35,537
12,745 9,995 6,065 1,275 30,080 30,583
9,955 9,075 4,895 350 24,275 25,491
7,075 8,000 4,790 750 20,615 23,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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