AoeStats
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Black Forest

503182211Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 54m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1068
+13
🇩🇪 Spanish · Germany
1045
+14
🇳🇱 Japanese · Netherlands
1009
-14
🇳🇱 Britons · Netherlands
1009
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,795 10:59 15:07 33:07 ⛏ Fast Castle
23 1,234 15:42 21:01 37:14 ⛏ Fast Castle
18 989 11:06 17:44 32:35 ⛏ Fast Castle
12 679 14:15 18:57 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,555 27,423 16,425 4,600 85,003 89,949
29,950 19,412 23,970 3,650 76,982 88,253
26,175 25,771 12,045 3,335 67,326 78,226
16,210 21,526 11,380 2,900 52,016 69,650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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