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Nomad

503182182Analyzed
1v1 RM · 2d ago on Aug 30, 2026· 38m 45s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1083
+16
🇦🇷 Franks · Argentina
1079
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 1,425 12:29 20:06 37:18 ⛏ Fish Boom FC
farue001 Japanese
15 576 13:01 27:44 ⚔ Fish Boom into M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,385 7,365 4,575 2,800 29,125 30,082
10,770 9,945 4,425 850 25,990 29,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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