AoeStats
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QS Arena

503182173Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 46m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bohemians · India
704
+11
🇧🇷 Teutons · Brazil
628
+14
🇺🇸 Khmer · United States
603
+15
🇦🇷 Bohemians · Argentina
590
+17
🇨🇿 Teutons · Czechia
611
-15
🇮🇳 Spanish · India
607
-15
🇷🇴 Vikings · Romania
572
-13
🇵🇪 Franks · Peru
553
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,044 10:40 19:45 33:29 ⛏ Fast Castle
Ze das sega Teutons
18 835 9:26 18:42 33:34 ⛏ Fast Castle
bottl Vikings
17 774 9:14 19:41 39:00 ⛏ Fast Castle
ZURITA3570 Bohemians
17 803 7:42 16:54 33:21 ⛏ Fast Castle
Ajghoimer Spanish
12 576 13:06 23:41 36:34 ⛏ Fast Castle
Max1muZS Franks
11 533 12:08 27:46 38:18 ⛏ Fast Castle
11 491 15:02 23:33 32:03 ⚔ M@A Rush
Marcosvbh Khmer
11 510 7:08 16:36 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,560 27,680 13,275 1,530 65,045 70,197
12,450 17,285 11,910 2,250 43,895 54,165
8,275 17,000 10,225 1,500 37,000 44,325
10,700 14,330 8,905 2,375 36,310 47,687
15,715 8,915 9,345 850 34,825 50,978
17,645 5,255 7,335 1,525 31,760 35,335
11,325 12,605 5,315 1,710 30,955 39,692
12,920 7,245 4,300 1,500 25,965 36,090
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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