AoeStats
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Black Forest

503182135Analyzed
4v4 RM · 7d ago on Aug 30, 2026· 38m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1106
+16
🇬🇧 Turks · United Kingdom
1100
+17
🇫🇷 Slavs · France
1086
+17
🇦🇹 Khmer · Austria
1077
+18
🇫🇷 Vikings · France
1240
-22
🇨🇳 Wu · China
1108
-17
🇨🇳 Persians · China
1107
-17
🇫🇷 Sicilians · France
989
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,099 11:32 15:28 28:01 ⛏ Fast Castle
25 983 12:38 17:35 35:46 ⛏ Fast Castle
1 31
Badenov Sicilians
1 20
0 10
MartinusV Turks
0 9
Seheiah Slavs
0 9
Fat-Brice Vikings
0 19

Resources

Player Food Wood Gold Stone Spent Collected
15,925 10,950 2,915 1,700 31,490 34,712
13,210 7,217 5,690 850 26,967 29,958
100 0 0 0 100 585
0 0 0 0 0 205
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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