AoeStats
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Nomad

503181964Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 39m 59s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Vikings · New Zealand
1057
+15
🇺🇸 Japanese · United States
1050
+15
🇩🇪 Malians · Germany
1099
-18
🇺🇸 Japanese · United States
959
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 1,654 12:50 22:22 ⛏ Fish Boom FC
24 953 15:49 19:54 ⛏ Fish Boom FC
23 920 13:11 17:31 26:18 ⛏ Fish Boom FC
19 745 14:20 19:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,025 12,315 3,370 1,860 31,570 34,508
11,220 6,803 2,095 2,905 23,023 26,249
9,725 7,331 4,110 965 22,131 23,479
9,005 7,820 2,610 950 20,385 22,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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