AoeStats
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QS Arena

503181941Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 58m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1047
+17
🇨🇦 Goths · Canada
1045
+17
🇲🇽 Poles · Mexico
1032
+17
🇲🇽 Britons · Mexico
995
+54
🇧🇪 Turks · Belgium
1096
-19
🇬🇧 Ethiopians · United Kingdom
1089
-19
🇨🇿 Celts · Czechia
1056
-17
🇩🇪 Spanish · Germany
997
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,349 8:33 15:35 28:23 ⛏ Fast Castle
29 1,683 7:42 12:15 27:46 ⛏ Fast Castle
27 1,576 9:37 14:12 30:41 ⚔ FC into Scouts
24 1,409 8:38 14:58 27:12 ⛏ Fast Castle
21 1,229 7:52 12:40 30:12 ⛏ Fast Castle
19 1,116 9:27 16:04 29:01 ⛏ Fast Castle
16 955 8:26 14:24 38:15 ⛏ Fast Castle
16 951 9:01 13:06 39:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,775 36,355 29,810 2,905 82,845 102,506
28,205 27,845 8,460 5,570 70,080 70,855
36,280 18,973 12,520 2,250 70,023 80,313
35,635 16,837 7,245 3,465 63,182 76,301
19,270 20,580 17,265 3,550 60,665 90,182
15,255 17,415 12,685 2,900 48,255 65,638
24,110 11,600 7,215 2,350 45,275 51,860
14,970 14,465 5,825 2,325 37,585 38,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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