AoeStats
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QS Arena

503181839Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 44m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
726
+14
🇧🇷 Britons · Brazil
688
+15
🇨🇴 Bulgarians · Colombia
693
-15
🇨🇴 Wei · Colombia
658
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,151 9:39 15:57 40:55 ⛏ Fast Castle
12 535 9:21 26:22 38:36 ⚔ Tower Rush
11 488 8:32 23:23 36:38 ⚔ Tower Rush
7 295 10:24 19:22 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,635 16,920 5,780 1,605 36,940 44,332
13,180 13,260 7,290 1,100 34,830 40,291
8,625 9,260 7,850 3,900 29,635 39,325
12,315 7,125 5,350 3,225 28,015 37,017
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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