AoeStats
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Team Islands

503181726Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 87m 9s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wu · Spain
699
+11
🇪🇸 Vikings · Spain
693
+11
🇪🇸 Franks · Spain
656
+13
vs
🇩🇪 Malay · Germany
600
-12
🇩🇪 Bulgarians · Germany
595
-12
🇩🇪 Khitans · Germany
580
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 2,077 11:21 27:28 50:13 ⛏ Fish Boom into Fire Galleys
16 1,430 16:59 21:11 31:12 ⚔ Fish Boom FC into Archers into Fast Imp
15 1,341 13:35 24:35 42:57 ⛏ Fish Boom
14 1,240 13:39 24:00 40:25 ⚔ Fish Boom into Fire Galleys into Scouts
13 1,163 15:30 27:11 40:35
12 1,049 17:28 30:06 57:53 ⚔ Fish Boom into Drush into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
46,690 29,155 49,675 4,750 130,270 155,880
35,135 37,550 20,205 1,670 94,560 113,838
32,165 37,110 19,595 4,235 93,105 106,772
25,065 33,415 24,165 4,050 86,695 95,152
22,110 28,405 12,385 2,800 65,700 103,446
19,625 23,025 15,415 2,825 60,890 63,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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