AoeStats
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QS Arena

503181291Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 47m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
836
+15
🇫🇷 Khmer · France
802
+16
🇸🇪 Celts · Sweden
798
+17
🇨🇷 Romans · Costa Rica
792
+17
🇧🇷 Spanish · Brazil
839
-17
🇬🇷 Turks · Greece
824
-17
🇹🇷 Britons · Türkiye
814
-16
🇩🇪 Khmer · Germany
762
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,636 9:32 15:48 35:20 ⛏ Fast Castle
21 1,015 9:28 18:40 32:04 ⛏ Fast Castle
20 935 7:04 13:12 33:55 ⛏ Fast Castle
17 819 8:36 13:03 32:28 ⛏ Fast Castle
13 604 9:11 15:16 31:33 ⛏ Fast Castle
13 643 9:22 19:59 30:29 ⛏ Fast Castle
10 497 9:14 13:12 38:15 ⛏ Fast Castle
9 446 11:04 14:55 28:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,810 22,000 16,085 2,150 70,045 80,233
27,770 11,485 16,350 4,560 60,165 76,341
16,220 18,180 10,250 4,485 49,135 53,092
20,750 10,910 14,095 2,800 48,555 52,808
23,495 12,095 8,360 2,300 46,250 54,203
25,775 8,515 9,400 2,150 45,840 53,840
11,625 17,370 7,570 1,545 38,110 49,807
8,825 8,975 4,495 2,730 25,025 30,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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