AoeStats
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Black Forest

503181261Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 6m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
691
+14
🇲🇽 Persians · Mexico
678
+15
🇺🇸 Ethiopians · United States
621
+17
🇲🇽 Maya · Mexico
545
+21
🇧🇬 Britons · Bulgaria
698
-19
🇦🇷 Chinese · Argentina
679
-18
🇧🇷 Teutons · Brazil
646
-17
🇦🇺 Ethiopians · Australia
584
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 238
31 197
16 101
12 77
11 68
10 64
9 54
1 8

Resources

Player Food Wood Gold Stone Spent Collected
1,100 150 50 0 1,300 1,429
750 160 0 0 910 870
650 188 50 0 888 860
600 225 0 0 825 915
700 72 50 0 822 908
450 55 0 0 505 380
150 181 0 0 331 188
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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