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Yucatan

503181024Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 55m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Goths · Poland
1194
+20
🇳🇱 Malians · Netherlands
1176
+20
🇩🇪 Mongols · Germany
1284
-20
🇩🇪 Persians · Germany
1260
-19
Player eAPM Actions Feudal Castle Imperial Opening
42 2,287 10:13 14:12 39:53 ⛏ Fast Castle
Bodziu Goths
31 1,693 13:29 19:10 38:41 ⛏ Fast Castle
[FIshK] vava Persians
25 1,364 11:58 16:31 28:48 ⛏ Fast Castle
Sandervw7 Malians
24 1,335 10:05 20:34 29:11 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
37,875 20,501 25,435 3,670 87,481 92,892
28,515 18,763 16,915 2,855 67,048 80,082
23,680 22,311 17,870 2,655 66,516 71,305
27,455 15,912 8,870 1,500 53,737 58,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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