AoeStats
← Bodziu

Yucatan

503181024Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 55m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Goths · Poland
1194
+20
🇳🇱 Malians · Netherlands
1176
+20
vs
🇩🇪 Mongols · Germany
1284
-20
🇩🇪 Persians · Germany
1260
-19
Player eAPM Actions Feudal Castle Imperial Opening
42 2,287 10:13 14:12 39:53 ⛏ Fast Castle
31 1,693 13:29 19:10 38:41 ⛏ Fast Castle
25 1,364 11:58 16:31 28:48 ⛏ Fast Castle
24 1,335 10:05 20:34 29:11 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,325 20,351 23,535 3,670 82,881 88,292
28,365 18,763 16,915 2,855 66,898 79,932
18,580 21,636 14,945 2,655 57,816 62,605
27,455 15,512 8,270 1,500 52,737 57,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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