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Arabia

503180741Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 32m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1262
+10
🇦🇷 Armenians · Argentina
1200
+13
🇩🇪 Japanese · Germany
1123
-11
🇦🇹 Franks · Austria
1123
-11
Player eAPM Actions Feudal Castle Imperial Opening
Hurut Armenians
66 2,165 9:44 20:44 ⚔ M@A FC
Dinolicious. Japanese
31 1,010 11:34 20:54 ⚔ Archer Rush
Han. Huns
30 1,005 9:38 18:45 ⛏ Fast Castle
Ļﮔ Franks
29 940 9:25 18:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,775 7,457 3,620 200 27,052 27,689
13,445 5,748 4,975 300 24,468 26,903
6,285 7,062 4,475 250 18,072 18,423
8,800 6,045 1,865 225 16,935 19,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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