AoeStats
← elia.tomas96

Black Forest

503180699Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 56m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
539
+12
🇳🇱 Britons · Netherlands
513
+14
🇨🇱 Wei · Chile
511
-15
🇪🇨 Aztecs · Ecuador
412
-11
Player eAPM Actions Feudal Castle Imperial Opening
14 776 11:45 30:35 51:15 ⚔ Archer Rush
11 626 11:29 27:01 ⚔ M@A Rush
10 571 12:25 23:36 43:05 ⛏ Fast Castle
9 515 12:47 26:07 45:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,820 15,215 8,070 1,120 42,225 74,313
15,505 6,648 8,420 1,625 32,198 51,561
10,385 5,750 5,255 1,915 23,305 27,861
7,615 3,302 2,105 1,350 14,372 15,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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