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503180667Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 26m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bohemians · China
1119
+14
🇨🇳 Romans · China
1113
+14
🇺🇸 Khmer · United States
1078
-14
🇺🇸 Saracens · United States
1073
-14
Player eAPM Actions Feudal Castle Imperial Opening
80 2,150 8:46 21:07 ⚔ Skirmisher Rush
38 1,037 10:30 15:43 ⛏ Fast Castle
36 959 9:42 17:22 ⚔ Archers FC
20 530 9:58 26:54 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,840 5,215 1,535 125 13,715 14,627
5,400 5,830 1,200 125 12,555 14,747
5,020 5,079 1,385 0 11,484 12,340
4,860 4,100 1,710 0 10,670 11,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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