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QS Arena

503180652Analyzed
4v4 RM · 1d ago on Aug 30, 2026· 0m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
724
+17
🇯🇵 Franks · Japan
705
+17
🇮🇩 Spanish · Indonesia
671
+19
🇦🇷 Chinese · Argentina
660
+19
🇫🇷 Vietnamese · France
776
-20
🇲🇽 Franks · Mexico
743
-18
🇧🇬 Britons · Bulgaria
715
-17
🇪🇸 Mongols · Spain
707
-17
Player eAPM Actions Feudal Castle Imperial Opening
GGW Vietnamese
35 25
店長 Franks
27 19
MUSTIBG Britons
20 14
18 13
14 10
Babeseba51 Vietnamese
8 6
Sow Franks
8 6
HundredEyes Mongols
6 4

Resources

Player Food Wood Gold Stone Spent Collected
250 100 0 0 350 150
0 100 50 0 150 50
0 100 0 0 100 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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