AoeStats
← nguyen.tranchk32.dlu

QS Arena

503180597Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 35m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Celts · Vietnam
1037
+16
🇦🇷 Turks · Argentina
1020
+16
🇨🇳 Cumans · China
1058
-17
🇨🇳 Bohemians · China
1001
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,421 9:16 13:37 30:29 ⚔ FC into Scouts
33 1,183 9:02 25:31
24 833 8:43 13:31 ⛏ Fast Castle
21 743 8:31 12:57 34:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,600 10,463 1,720 100 27,883 31,228
12,355 8,755 3,730 850 25,690 29,210
9,460 8,615 4,170 2,150 24,395 26,131
9,255 9,240 2,785 1,800 23,080 25,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.