AoeStats
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Arabia

503180568Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 53m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
732
+15
🇲🇽 Italians · Mexico
676
+26
🇮🇳 Byzantines · India
735
-17
🇮🇳 Celts · India
667
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,527 12:44 19:41 34:43 ⛏ Fast Castle
26 1,394 12:02 21:00 36:28 ⛏ Fast Castle
19 1,008 13:04 24:37 51:51 ⚔ M@A Rush
12 670 11:00 23:38 33:47 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,915 14,606 11,240 6,365 49,126 51,976
17,350 18,331 8,785 2,170 46,636 54,175
16,530 13,535 11,240 3,050 44,355 65,747
19,330 9,060 9,820 3,225 41,435 52,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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