AoeStats
← dragonslilver

QS Arena

503180543Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 53m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Romans · Morocco
1082
+15
🇲🇦 Wu · Morocco
1015
+18
🇲🇦 Shu · Morocco
972
+20
🇩🇪 Mongols · Germany
1157
-22
🇬🇧 Romans · United Kingdom
1029
-16
🇺🇸 Celts · United States
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,865 9:28 13:46 34:48 ⛏ Fast Castle
35 1,871 8:53 12:30 26:03 ⛏ Fast Castle
31 1,633 9:23 13:29 47:44 ⛏ Fast Castle
28 1,493 9:42 13:45 24:53 ⛏ Fast Castle
27 1,459 7:56 11:42 31:59 ⛏ Fast Castle
14 756 8:50 19:15 34:27

Resources

Player Food Wood Gold Stone Spent Collected
27,455 33,540 14,555 6,270 81,820 91,362
18,565 40,525 11,745 3,100 73,935 76,977
21,620 21,975 13,135 3,550 60,280 62,711
18,070 18,480 3,850 1,525 41,925 51,282
16,350 12,150 8,320 750 37,570 40,245
14,390 14,295 4,425 1,850 34,960 39,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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