AoeStats
← Fede_II

Coastal Forest

503180453Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 41m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Lithuanians · Switzerland
1083
+14
🇨🇭 Romans · Switzerland
955
+20
🇬🇧 Celts · United Kingdom
1087
-19
🇬🇧 Vietnamese · United Kingdom
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,443 11:27 21:36 ⚔ M@A into Skirms
27 1,136 11:43 20:28 36:46 ⚔ Fish Boom into Archers
18 744 9:57 18:08 34:34 ⚔ Fish Boom FC into Scouts
13 547 10:15 23:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,605 8,950 10,075 1,050 37,680 42,558
10,325 8,530 4,270 950 24,075 25,534
7,325 9,420 5,445 1,110 23,300 26,996
8,990 7,880 2,745 750 20,365 20,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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