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Black Forest

503180407Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 68m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1136
+13
🇺🇸 Romans · United States
1114
+14
🇨🇦 Teutons · Canada
1073
+16
🇰🇿 Celts · Kazakhstan
1045
+17
🇹🇼 Britons · Taiwan
1071
-15
🇨🇳 Khitans · China
1070
-15
🇹🇼 Franks · Taiwan
1062
-15
🇹🇼 Persians · Taiwan
1061
-15
Player eAPM Actions Feudal Castle Imperial Opening
LCH Khitans
47 3,202 12:30 23:45 36:48 ⚔ M@A into Fish Boom
lin87069 Britons
41 2,816 12:38 18:29 31:11 ⛏ Fast Castle
Alt22 Teutons
39 2,658 14:33 20:42 33:46 ⛏ Fish Boom FC
squad0224chu Franks
37 2,505 11:49 17:31 32:22 ⛏ Fast Castle
Sad x Gnome Bohemians
35 2,415 13:40 24:38 32:41 ⚔ M@A FC
Hank Persians
31 2,089 11:11 17:59 31:45 ⛏ Fish Boom FC
Korya Celts
26 1,771 13:26 17:34 34:44 ⛏ FC into Fish Boom
14 928 13:36 19:21 31:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,260 68,569 61,220 3,040 170,089 185,998
69,855 29,004 29,675 1,920 130,454 146,052
45,450 46,612 16,620 4,280 112,962 125,920
44,175 32,719 21,195 2,630 100,719 109,653
19,190 50,255 26,130 2,250 97,825 139,027
22,305 35,508 28,680 3,780 90,273 96,396
31,230 25,065 14,040 3,675 74,010 91,631
22,235 29,025 4,915 1,450 57,625 89,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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