AoeStats
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Nomad

503180274Analyzed
1v1 RM · 2mo ago on Aug 30, 2026· 57m 24s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
607
+16
vs
🇨🇿 Malay · Czechia
604
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,065 15:55 26:32 40:40 ⛏ Fast Castle
13 769 13:46 26:48 41:31 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
16,195 16,780 12,325 4,825 50,125 54,437
16,520 13,243 8,865 3,205 41,833 45,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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