AoeStats
← direwolf6431

Black Forest

503179897Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 41m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bohemians · Belgium
986
+17
🇧🇪 Teutons · Belgium
937
+21
🇹🇷 Britons · Türkiye
1031
-19
🇹🇼 Turks · Taiwan
994
-49
Player eAPM Actions Feudal Castle Imperial Opening
41 1,666 15:00 19:54 27:07 ⛏ Fish Boom FC
ibiza_2007 Teutons
25 1,009 10:40 17:58 36:09 ⛏ Fast Castle
Pierreke_2024 Bohemians
17 712 13:26 18:20 32:53 ⛏ Fast Castle
direwolf6431 Britons
16 647 11:16 16:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,790 13,586 9,125 270 39,771 48,883
14,265 9,990 8,355 1,090 33,700 39,802
14,440 7,278 6,765 1,040 29,523 30,801
9,165 9,398 2,960 1,210 22,733 26,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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