AoeStats
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503179867Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 57m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Poles · Portugal
826
+14
🇵🇹 Spanish · Portugal
775
+16
🇵🇹 Portuguese · Portugal
744
+17
🇺🇸 Celts · United States
782
-16
🇲🇽 Portuguese · Mexico
780
-16
🇨🇳 Khmer · China
767
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,316 8:06 14:05 26:56 ⛏ Fast Castle
38 2,215 9:01 16:17 27:38 ⛏ Fast Castle
32 1,842 11:24 15:17 34:10 ⛏ Fast Castle
23 1,315 11:42 18:45 37:41 ⛏ Fast Castle
21 1,226 11:33 20:38 31:05 ⛏ Fast Castle
15 871 10:23 20:01 31:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,185 57,735 10,260 2,340 96,520 108,545
22,215 25,380 14,590 1,510 63,695 89,892
23,350 17,980 13,985 1,175 56,490 62,779
16,960 24,725 11,745 2,200 55,630 76,187
17,775 16,530 17,795 2,150 54,250 69,377
17,025 11,370 7,770 2,900 39,065 50,565
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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