AoeStats
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Arabia

503179796Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 55m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Lithuanians · Romania
698
+13
🇹🇷 Bulgarians · Türkiye
690
+14
🇷🇴 Huns · Romania
658
+15
🇵🇹 Persians · Portugal
660
-35
🇵🇹 Franks · Portugal
649
-26
🇵🇹 Inca · Portugal
621
-21
Player eAPM Actions Feudal Castle Imperial Opening
51 2,838 9:29 22:29 44:06 ⚔ Scout Rush
33 1,834 12:01 27:23 ⛏ Fast Castle
33 1,836 10:31 22:27 48:18 ⚔ Drush into Skirms into Scouts
20 1,102 10:50 20:55 31:41 ⛏ Fast Castle
18 991 10:58 ⚔ Scout Rush
10 580 11:49 42:53 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,435 12,915 8,795 1,905 46,050 50,544
20,380 11,190 11,615 2,480 45,665 54,520
15,265 8,894 5,770 2,900 32,829 43,346
15,490 8,187 3,600 1,085 28,362 31,655
7,695 6,431 410 1,200 15,736 17,246
5,900 4,377 50 100 10,427 10,405
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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