AoeStats
← Mr.J

QS Arena

503179729Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 44m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Dravidians · Germany
1070
+15
🇩🇪 Magyars · Germany
1070
+15
🇪🇸 Lithuanians · Spain
1058
-15
🇬🇧 Shu · United Kingdom
1030
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,671 8:18 12:02 25:18 ⛏ Fast Castle
37 1,611 7:28 12:38 29:24 ⛏ Fast Castle
23 995 9:22 13:03 28:20 ⛏ Fast Castle
20 895 8:54 12:46 27:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,590 17,380 11,365 1,700 53,035 55,232
14,650 21,020 15,355 850 51,875 61,752
19,335 17,690 12,025 2,150 51,200 60,365
20,260 16,770 9,255 1,975 48,260 60,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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