AoeStats
← Jayhawk5617

Arabia

503179606Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 19m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
989
+14
🇷🇸 Burmese · Serbia
986
+14
🇺🇸 Saracens · United States
949
-14
🇺🇸 Franks · United States
936
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 689 10:04
30 584 9:54 15:27 ⛏ Fast Castle
23 447 10:39 ⚔ M@A Rush
15 286 11:02

Resources

Player Food Wood Gold Stone Spent Collected
3,415 9,224 50 125 12,814 13,286
3,965 2,399 595 0 6,959 7,699
2,440 2,133 170 0 4,743 5,728
2,325 2,045 50 30 4,450 4,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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