AoeStats
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Team Islands

503179579Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 52m 43s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Chinese · Türkiye
771
+18
🇹🇷 Turks · Türkiye
771
+18
🇨🇦 Koreans · Canada
808
-18
🇨🇦 Portuguese · Canada
808
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 1,184 14:04 20:38 45:26 ⛏ Fish Boom FC
19 1,012 13:16 25:58 ⚔ M@A Rush
14 714 12:49 26:40 41:37 ⚔ M@A Rush
12 650 14:15 27:50 35:44 ⚔ Fish Boom into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
12,250 17,225 8,105 4,290 41,870 49,274
18,895 5,220 6,040 650 30,805 33,730
8,200 9,210 7,230 1,675 26,315 33,248
10,260 7,650 3,985 2,250 24,145 26,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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