AoeStats
← krakerIV

Arabia

503179453Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 42m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1262
+10
🇨🇳 Franks · China
1205
+12
🇨🇳 Khmer · China
1063
+19
🇪🇸 Hindustanis · Spain
1147
-15
🇪🇸 Poles · Spain
1145
-15
🇪🇸 Franks · Spain
1086
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,531 11:40 18:49 36:03
34 1,455 10:48 22:24 41:10 ⚔ Scout Rush
33 1,417 12:49 24:30 ⚔ Scout Rush
27 1,158 10:06 17:40 37:59 ⛏ Fast Castle
26 1,100 9:33 21:10 39:44 ⛏ Fast Castle
16 665 11:49 18:58

Resources

Player Food Wood Gold Stone Spent Collected
19,410 8,497 12,375 200 40,482 41,649
15,225 9,537 5,910 3,075 33,747 35,953
14,525 8,514 5,240 1,660 29,939 32,504
12,565 8,134 5,700 2,055 28,454 29,756
10,230 6,953 3,745 330 21,258 28,694
11,155 6,995 1,580 850 20,580 22,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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