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503179328Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 41m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
995
+14
🇧🇷 Malay · Brazil
964
+15
🇧🇷 Poles · Brazil
918
+17
🇩🇪 Japanese · Germany
972
-17
🇩🇪 Franks · Germany
964
-16
🇩🇪 Goths · Germany
904
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,192 11:45 18:48 32:37 ⛏ Fast Castle
26 1,097 9:40 19:06 34:50 ⚔ FC into Archers
20 845 14:14 18:22 34:46 ⛏ Fast Castle
17 701 11:14 15:08 29:57 ⛏ Fast Castle
14 589 11:44 16:53 34:17 ⛏ Fast Castle
12 505 10:56 15:44 28:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,285 17,580 10,610 1,600 52,075 63,601
24,170 10,185 10,370 1,500 46,225 53,951
23,530 10,290 9,030 2,575 45,425 48,847
21,120 12,195 5,125 1,650 40,090 47,505
18,905 10,900 6,745 850 37,400 44,827
11,650 11,080 5,925 1,775 30,430 39,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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