AoeStats
← Cleryus

Arabia

503179149Analyzed
1v1 RM · 6d ago on Aug 30, 2026· 65m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
1032
+16
🇪🇸 Koreans · Spain
1041
-16
Player eAPM Actions Feudal Castle Imperial Opening
Cleryus Vietnamese
38 2,454 11:10 23:37 39:47 ⚔ Archer Rush
ouferrat Koreans
27 1,790 9:41 23:42 36:13 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,425 86,379 26,675 6,075 142,554 144,746
39,695 33,028 6,345 3,680 82,748 87,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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