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Arabia

503178991Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 17m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1002
+15
🇨🇭 Malians · Switzerland
983
-15
Player eAPM Actions Feudal Castle Imperial Opening
33tnt3 Spanish
31 540 9:25
Sampling Malians
19 331 8:57

Resources

Player Food Wood Gold Stone Spent Collected
2,735 2,455 150 0 5,340 6,330
2,025 1,690 50 0 3,765 5,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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