AoeStats
← Jundorff

QS Arena

503178929Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 89m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
888
+31
🇦🇷 Chinese · Argentina
876
+13
🇨🇳 Magyars · China
874
+13
🇦🇷 Khmer · Argentina
742
+19
🇨🇿 Hindustanis · Czechia
883
-18
🇬🇧 Lithuanians · United Kingdom
837
-16
🇸🇪 Britons · Sweden
831
-15
🇪🇸 Spanish · Spain
693
-9
Player eAPM Actions Feudal Castle Imperial Opening
49 4,350 9:55 28:56 42:15 ⚔ Skirms into Archers
47 4,207 9:39 14:01 36:20 ⛏ Fast Castle
29 2,555 9:28 17:04 41:36
29 2,555 14:39 17:41 32:51 ⛏ Fast Castle
26 2,314 8:48 15:47 30:31 ⛏ Fast Castle
22 1,957 7:44 17:29 30:24 ⛏ Fast Castle
15 1,335 8:36 16:32 33:15 ⛏ Fast Castle
14 1,293 8:59 14:24 32:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,455 34,928 40,665 7,095 152,143 157,148
53,720 17,255 52,920 5,150 129,045 134,895
45,890 34,965 24,670 3,000 108,525 129,448
36,150 18,220 27,785 6,250 88,405 147,319
45,695 20,865 17,590 3,895 88,045 95,488
26,740 33,311 13,950 4,400 78,401 98,595
32,655 13,415 21,790 2,700 70,560 75,556
19,890 19,630 7,640 2,845 50,005 53,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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