AoeStats
← back

Nomad

503178771Analyzed
4v4 RM · 5d ago on Aug 30, 2026· 45m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
980
+15
🇨🇳 Spanish · China
970
+15
🇪🇸 Huns · Spain
966
+15
🇺🇸 Vietnamese · United States
912
+18
🇹🇷 Huns · Türkiye
1036
-20
🇧🇪 Spanish · Belgium
954
-16
🇩🇪 Malay · Germany
952
-16
🇹🇷 Khmer · Türkiye
856
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,759 14:23 20:42 33:53 ⛏ Fast Castle
Och Nö Malay
28 1,282 14:33 21:09 35:29 ⛏ Fish Boom FC
25 1,131 16:39 24:29 41:30 ⚔ Fish Boom into Scouts
鼠鼠了了 Spanish
23 1,043 15:43 24:15 ⚔ Scout Rush
M.A.O Italians
21 972 19:44 30:23 ⚔ M@A FC
Anipazronkin Vietnamese
20 909 16:31 32:22 ⚔ Fish Boom into Skirms
Lucien Khmer
18 830 18:17 23:59 ⛏ Fish Boom FC
andy Spanish
17 789 14:39 19:14 40:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,890 8,870 9,795 3,850 42,405 45,260
20,320 12,265 6,350 1,500 40,435 46,983
15,355 6,120 5,785 2,180 29,440 31,616
11,255 7,647 5,015 2,800 26,717 33,175
10,005 13,182 390 1,995 25,572 27,083
10,510 5,705 6,765 850 23,830 27,444
8,080 6,555 3,340 1,875 19,850 22,861
7,995 5,430 2,450 2,150 18,025 19,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.