AoeStats
← zataras10

Coastal Forest

503178757Analyzed
2v2 RM · 5d ago on Aug 30, 2026· 71m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Slavs · Kazakhstan
824
+9
🇮🇳 Britons · India
626
+18
🇬🇷 Gurjaras · Greece
685
-14
🇮🇳 Chinese · India
654
-13
Player eAPM Actions Feudal Castle Imperial Opening
FLUFFY♥ Slavs
18 1,264 11:00 24:48 40:20 ⚔ Scout Rush
zataras10 Gurjaras
17 1,244 15:59 33:16 68:16 ⚔ Skirmisher Rush
pussy noodles Chinese
17 1,209 13:56 24:24 33:30 ⛏ Fast Castle
Сох Britons
12 878 13:14 34:11 54:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
50,340 11,940 10,000 2,250 74,530 88,993
27,505 29,012 13,130 3,005 72,652 102,397
18,665 14,395 8,570 1,700 43,330 46,358
9,900 10,655 8,355 2,800 31,710 48,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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