AoeStats
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QS Arena

503178750Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 50m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
929
+7
🇨🇴 Romans · Colombia
719
+16
🇨🇴 Bengalis · Colombia
716
+16
🇨🇿 Sicilians · Czechia
743
-31
🇷🇺 Goths · Russia
722
-13
🇷🇺 Mongols · Russia
701
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,273 7:51 11:45 30:25 ⛏ Fast Castle
17 878 17:16 26:23 45:02 ⛏ Fast Castle
14 703 6:55 16:34 27:54 ⛏ Fast Castle
11 569 11:18 17:42 34:08 ⛏ Fast Castle
10 498 10:57 15:50 35:40 ⛏ Fast Castle
6 285 9:42 18:42 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,440 21,825 9,455 3,890 59,610 78,507
16,315 18,470 16,265 2,525 53,575 58,192
19,945 14,335 9,600 1,685 45,565 53,511
18,970 13,195 9,315 2,150 43,630 56,041
10,675 6,355 3,865 1,275 22,170 26,048
5,395 5,695 1,105 750 12,945 15,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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