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Coastal Forest

503178671Analyzed
2v2 RM · 11h ago on Aug 30, 2026· 36m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1101
+15
🇦🇷 Lithuanians · Argentina
1090
+16
🇮🇹 Vikings · Italy
1094
-16
🇸🇪 Spanish · Sweden
1074
-27
Player eAPM Actions Feudal Castle Imperial Opening
zizu Lithuanians
35 1,246 9:07 22:12 34:44 ⚔ Archer Rush
JCVD Mongols
24 880 10:16 27:46 ⚔ Scout Rush
yotipic Vikings
19 697 10:38 19:34 ⚔ Scouts into Skirms
TMK Spanish
16 570 11:53 25:49 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,545 7,650 4,125 300 20,620 22,437
11,390 5,599 1,940 750 19,679 23,256
8,165 7,100 1,630 1,500 18,395 19,127
8,455 6,860 1,810 200 17,325 21,686
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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