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Black Forest

503178584Analyzed
3v3 RM · 3d ago on Aug 30, 2026· 69m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
573
+15
🇲🇽 Cumans · Mexico
496
+18
🇨🇭 Vietnamese · Switzerland
442
+21
🇮🇳 Teutons · India
579
-19
🇹🇷 Bohemians · Türkiye
559
-19
🇪🇸 Spanish · Spain
504
-16
Player eAPM Actions Feudal Castle Imperial Opening
Hernan-Cortez Vietnamese
15 1,068 13:27 21:19 39:19 ⛏ Fast Castle
JASON84 Spanish
13 905 12:04 28:19 48:41 ⛏ Fast Castle
Incognito3597 Teutons
11 749 12:14 22:11 34:11 ⛏ Fast Castle
ORION Bohemians
10 713 15:51 23:37 42:11 ⛏ Fast Castle
9 627 15:14 26:30 40:33 ⛏ Fast Castle
8 560 14:11 31:58 41:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,490 26,638 24,255 3,925 97,308 124,467
30,070 30,605 22,600 3,100 86,375 114,396
24,775 23,659 22,960 4,865 76,259 86,385
17,245 33,810 19,495 1,030 71,580 88,633
13,430 27,696 20,705 2,250 64,081 89,573
19,845 21,333 15,100 2,090 58,368 76,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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