AoeStats
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Black Forest

503178584Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 69m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
573
+15
🇲🇽 Cumans · Mexico
496
+18
🇨🇭 Vietnamese · Switzerland
442
+21
vs
🇮🇳 Teutons · India
579
-19
🇹🇷 Bohemians · Türkiye
559
-19
🇪🇸 Spanish · Spain
504
-16
Player eAPM Actions Feudal Castle Imperial Opening
15 1,068 13:27 21:19 39:19 ⛏ Fast Castle
13 905 12:04 28:19 48:41 ⛏ Fast Castle
11 749 12:14 22:11 34:11 ⛏ Fast Castle
10 713 15:51 23:37 42:11 ⛏ Fast Castle
9 627 15:14 26:30 40:33 ⛏ Fast Castle
8 560 14:11 31:58 41:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,990 26,638 23,455 3,925 95,008 122,167
30,070 30,605 22,600 3,100 86,375 114,396
24,225 23,459 22,760 4,865 75,309 85,435
17,245 33,810 19,495 1,030 71,580 88,633
13,430 27,696 20,705 2,250 64,081 89,573
19,620 21,133 15,100 2,090 57,943 76,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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